

Turn order factors in each character's agility and the actions taken during a turn. You are shown the turn order for the next several characters, but it is subject to change on the fly and the exact rules are unexplained. Turns are decided on a per combatant basis.

However, enemies will come after you when they see you and if an enemy touches you mid-attack or touches you from behind, the whole enemy party gets the first move. Touching an enemy results in the first move being determined by each combatant's agility stat. Successfully attacking an enemy gives your whole party the first move. You engage in battle by attacking or touching an enemy and you are sent to an isolated battlescape where your party fights the enemy party. However, I do understand the allure of cute character designs and personalities, and I want to try something corny to broaden my experiences, which is why I decided to take a look at Hyperdimension Neptunia. They all take up screen time, yet they do not advance the plot and are thus, padding. Meal scenes where it shows food and the characters eating together are also the same, showing me food that I can't eat. It teases sexuality without giving it to me. That said, I dislike blatant fan service because it's non-committal.

Real people would become influenced by the ideal images and may even try turning them into reality, which is basically what cosplay is, and you end up pioneering a cultural shift. If you think real people are flawed, propose what you think people should be like. While technically true, my perspective is that art doesn't always have to be about replicating and contextualizing, it can also include hypothesizing the ideal. This troll quote refers to Hayao Miyazaki's perspective of modern anime girls, seeing them as products of selfish wish fulfillment rather than accurate portrayals of the human condition. A light-hearted, turn-based action RPG about goddesses saving the world, but it cuts corners.
