

Scenery looks Summary - NGS right now is basically an open beta/demo Pro's Significant graphics update over PSO2 Can be fun to play Scenery looks amazing Satisfying combat Con's Severe lag issues Barely any content at present Prone to crashing and other major issues Heavy Korean style grindfest, think BDO but with no content Balance issues with some classes especially Melee Some enemies have a bit too much HP, making some battles boring Less than 20 quests/side quests? Daily/Weekly quests are SHARED, making alts useless baggage holders IP Block for JP server Bugged/Broken Daily quests Bugs and Issues all over the place Shady business practice 8/11 Update Sega is showing on full display absolutely shameful business practices by literally reselling old costumes and accessories in new scratch cards at higher resolutions using new rig system forcing players to rebuy the same outfits. Summary - NGS right now is basically an open beta/demo Come back to this one in a year, it may be a different picture by then. That can change as SEGA adds more, but with all of the server and economic issues that this game sees, I reckon that's a long way off. This game enters into a market where free-to-play MMOs are very common, and many come with worthwhile content, but at the moment, this game doesnt compete for our time. The "endgame" weapons and armor do nothing to even change the gameplay or flow of combat, everything is just ann increase to atk power so you can.I guess grind PSE Bursts slightly faster? The foundations for a GREAT game are there, but one could say that about a myriad different Betas out there. It's not a reflection of the player overcoming any difficult challenge, time trials, or boss fights, it's basically an indication of how much theyve just grinded. Only in PSO 2, Battle Power (gearscore) just reflects your characters power. And the carrot on the stick to encourage play is basically gearscore, or Light Level akin to Destiny or several other MMO's. No dungeons, no team challenges, no pvp, no extra lore locations, no real way to spend the time, just go and grind PSE bursts. Once that is complete, the player finds themselves art about level 15 of 20 total levels, and the only meaningful way to level up is to grind the same enemies in the same regions for hours on end. There are 20 skillpoints in total, and the skills are usable on each class tree, meaning that cocoons and towers are worth doing only once, then it's just a matter of getting faster times.on tutorial missions.

There are of course additional challenges such as Towers and Cocoons, which are little more than glorified tutorials that award Skillpoints for your skill tree. All of these are extremely mundane and boring, they all essentially boil down to "Go to X area, and kill Y amount of enemies".not very exciting at all. In total there are around 20 total quests outside of Dailies and Weeklies.

It takes under 10 hours to get through all of the quests, and even less if you skip the cutscenes. It simply does not have enough content to engage us, or even really be considered anything other than a big open beta. This time around we are all deciding to give up for at least a year on this one. I have playing PSO since the Dreamcast, and this franchise has always been a staple for my friends and I. I have playing PSO since the Dreamcast, and this franchise has always been a Let me start by saying I have over 2,000 hours logged into PSO 2. Let me start by saying I have over 2,000 hours logged into PSO 2.
